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Robin Guérit

Researcher

Robin Guérit works at the Université catholique de Louvain as an interaction designer. He is pursuing a Master’s degree in Information and Communication Science and Technology at the Université catholique de Louvain. He develops digital media with human-centered design as a key focus. His interests are on different topics such as creative technologies, serious game and e-learning. His projects tend to emphasize the pedagogical value of fun in connection with users' needs. His Master’s thesis aims to design and analyze digital learning environments in real context. The thesis required cognitive semiotics concepts, coherent qualitative and quantitative methodology and creative skills such as game development and graphic design.

Publications

2019

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Cierro, Alessandro ; Guerit, Robin ; Perez Medina, Jorge Luis. A Gesture Elicitation Study for an Armband interacting with Netflix and Spotify

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Guerit, Robin ; Cierro, Alessandro ; Vanderdonckt, Jean ; Perez Medina, Jorge Luis. Gesture Elicitation and Usability Testing for an Armband Interacting with Netflix and Spotify in International Conference on Information Technology & Systems, Quito, du 06/02/2019 au 08/02/2019

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Broisson, Zoé ; Guerit, Robin ; Athanasopoulos, Georgios. Speak, play, learn: introducing GRAAL, a narrative MALL software for EFL pronunciation teaching and learning in 27th EUROCALL conference, Louvain-la-Neuve, Belgium, du 28/08/2019 au 31/08/2019

2018

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Athanasopoulos, Georgios ; Lucas, Céline ; Cierro, Alessandro ; Guerit, Robin ; Hagihara, Kaori ; Chatelain, Julie ; Lugan, Sébastien ; Macq, Benoît. King's Speech: Pronounce a Foreign Language with Style in Journal of Science and Technology of the Arts

2017

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Athanasopoulos, Georgios ; Hagihara, Kaori ; Cierro, Alessandro ; Guerit, Robin ; Chatelain, Julie ; Lucas, Céline ; Macq, Benoît. 3D Immersive Karaoke for the Learning of Foreign Language Pronunciation in International Conference on 3D Immersion, Brussels, Belgium, du 11/12/2017 au 12/12/2017

2020

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Guerit, Robin ; Philippette, Thibault. La ludification de l'apprentissage dans l'application mobile Speasy: Quels éléments de jeu intégrer pour motiver quels profils d'utilisateurs? - Mémoire (Thesis)